During the first week I felt incredibly out of my depth. I’d never used unity before and although I had always done well in my coding classes, I only knew the basics of coding. I had also never really done game design, unlike my two studio members. After the weeks went by, I gained some… Continue reading Reflection
Link to my game zip file: https://drive.google.com/open?id=0B44WarD9zk9pVENndm14QWYwc00 completed by Justin Johnstone. N9428127. darknstormy777.
These are any extra pieces of information associated with the playtesting. Questionnaires Playtester One – Studio Member What sort of ambience did you feel the game had? It had a calm ambience. What emotions did you feel while playing the game? I felt calm and the start but bored towards the end. How engaging did… Continue reading Playtesting – Studio Notes
Activity 7: Playtesting Playtest Session Goals Play testing key finding and recommendations Findings: Goal 1: Level of engagement and joy (PX) Players found the game engaging and enjoy playing it. This was only for a short period of time. Game replay ability was very low. Play testers advised that the game became very predictable and… Continue reading Playtesting
Reflections on development of mini game 1. Coming into the first mini game (MG1) I found myself feeling out of my depth as I had not used Unity or C# before. I felt my coding skills were very basic. I found my previous development experience from INB280 came in handy and restored my confidence as… Continue reading Reflection
Dropbox link: https://www.dropbox.com/s/n6004tbaewj2929/Cycle1Shmup.zip?dl=0
Number of Testers 5 Notes Taken Survey Answers Each question has 1 answers from each of the 5 play testers. Session Goal 1 Level of Engagement and Joy (PX) The survey answers to question 3 and levels of eagerness of the majority of play testers to restart the game and play again show that while… Continue reading Playtesting