How you have approached learning new things and/or finding new information during the semester? During the semester, I have found IGB100 challenging and time consuming. I struggled in some areas of the unit and found that networking with fellow students and tutors is a great way to overcome the learning obstacles I encountered. Many people had… Continue reading Reflection Cycle 3
Cycle 3 playtesting was completed in two stages which involved experienced testers with game design background and people who where within the target audience of the game. Sam was our target audience persona. SAM Age: 12 Gaming Background: First game – Wii sports and Mario Carts Is a long time fan of Minecraft Loves to… Continue reading Week 13 Playtesting
Playtest Planning The tables below represent the workshop confidants play testing plan and the Novice plan for testing on the market age group (Sam 12 year old boy) the game is going to be marketed towards. The plans discuss how play testing will be approached for both groups, detailing goals, data collection practices and participant’s… Continue reading Week 13 Activity 6
Game Mechanics, Objects and Rules. Game sprite trees Activity 4 for the game Tropical Knight followed on from Nastassia’s Activity 3 which showed the game to be influenced by choice. This could be seen in our target markets (Sam) game selection he enjoyed playing as he was drawn to games that gave the player choice.… Continue reading Week 12 Activity 4
What did you learn about professional development by going through the design process? I learned that the stronger and more diverse your technical skills are the better you perform in a team based design process. It is important to maintain your professional development as the technology used changes rapidly, so your skill set needs to… Continue reading Reflections- Cycle 2.
Activity 7: Play-testing. Play testing Session Goals. Play-testing-Session-Goals Game footage video Controls. Play-testing key finding and recommendations. Key goals reviewed. Goal 1: The level of engagement that the player experiences in regard to speed. Results from the survey and conversations had during game testing sessions showed the speed… Continue reading Playtesting- Cycle 2.
In my game, I used all the original tutorial files. The houses I made. I downloaded all assets below from the Unity Asset Store. The cars were by VIS Games. https://www.assetstore.unity3d.com/en/#!/content/267 The trees were by Critias. https://www.assetstore.unity3d.com/en/#!/content/79501 The Enemies were by Witch-A-Twin Studios. https://www.assetstore.unity3d.com/en/#!/content/70609 Tutors Cody and Chris , and team mate Nastassia Kennedy helped me with… Continue reading Contributions to Prototype-Cycle 2