Studio Work

Reflection – Cycle Two (Notes)

Additional Notes

Despite the prototypes all coming from the exact same design, they all ended up vastly different, both in visual style and mechanics. My prototype ended up set inside a dungeon while one of the other ones ended up being in a misty forest. Similarly with the mechanics, my game doesn’t contain any form of NPCs while others are chased by a horde of evil creatures, ending in death and despair. The only enemy in my prototype is the clock, where players are in a fight against time to complete their mission.

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